How Jumping Clones works
Each level holds 2 or more clones and an exit. A wall stops the clone that meets it while the others keep walking, and that is how you change the spacing between them. The first level puts 2 clones in the bottom corners with a tall block between them.
A first move to consider
In level 1, hold D or the right arrow for a moment and watch both clones. The clone on the right reaches the wall first and stops, so the gap between the two shrinks. Spacing the group against walls before a jump is the habit the later levels build on.
The controls
CrazyGames lists A or the left arrow and D or the right arrow to walk, W or the up arrow to jump, R to reset and Esc or B to leave the level. The same keys are drawn at the top of level 1. Click inside the game once, then press Enter on Start.
After a mistake
Jumping Clones has no undo. R sends every clone back to its starting square, so a bad sequence costs the whole attempt. Separate, short presses make it easier to see which move split the group.
Money and access
CrazyGames records no in-game purchases for Jumping Clones, and the menu and first level showed no shop or coin counter. The game started by itself on the CrazyGames page, with adverts placed beside and below the window. No CrazyGames account was needed.
Age and content
Robert Alvarez has released no store version of Jumping Clones, so PEGI and the app stores have nothing to rate. CrazyGames’ own terms make 13 the minimum age for using the site. On screen there are square clones, wooden walls and drops.
Jumping Clones on CrazyGames ↗
On 11 November 2026 level 1 opened from the title screen, and a held D key moved both clones until the right-hand one met the wall. Later levels were not played. Check method and limits.
